video games


The art of appreciating bad art

Art, like any creative endeavour, does not exist in a vacuum. There is always a context and meaning behind what it represents. However, sometimes it’s…



The best artists steal

My high school film teacher gave me a critical piece of advice when I asked how to compose a good scene: “The best artists steal.”…


Fear, horror and gaming

In 1996 Capcom released Resident Evil for the original PlayStation, changing horror gaming and horror as a whole. Games such as Sweet Home (1989) for…




What are critics for, anyway?

While gamers are, in my opinion, among the most morally malnourished subgroups in the world, patrolling the internet and being hateful to someone for having…