Left Brain vs. Right Brain: Computer graphics in film

Article Tools

In a battle of right brain versus left brain, Trevor Bekolay, Science and Technology Coordinator and Chelse McKee , Arts and Entertainment Editor, debate the latest issues of science and arts.

Chelse: So we’re discussing computer graphics in film. I’m against them.

Trevor: I’m for them. Now I’m curious, give me an example of computer graphics in film that is horrific and terrible.

C: I Am Legend. The zombies at the end were such overkill. The computer graphics exaggerated the mouth of the screaming zombie to the point of making it unbelievable. It threw the film from actual into fantastical, which eliminated the whole objective of what they were doing with the film’s plot. That’s why I have a huge problem with computer graphics. I mean, I’m fine with computer graphics when they do shots that you could never get from a camera and it adds to it but when it distorts the realm of reality, which I think cinema is based in, that’s when I think computer graphics begins to corrupt the film.

T: The only thing that computer graphics do is enable writers to fulfill any vision they might have, so if they want some retarded car chase with crazy explosions, they’re now able to do that without destroying a city. Computer graphics should enable a writer to be able to write whatever they feel like.

C: But at the same time, computer graphics almost seems like an easy way out rather than the director using their creative minds to say “hey, how can we actually make this a possibility.” If you looked at Be Kind, Rewind, it was amazing how these amateur filmmakers used their imagination, like piano keys using black and white hands being the actual piano keys. That’s what it should be about, is the creativity of cinema rather than just right away going for computer graphics.

T: I see that point and maybe it is a director’s discretion and whether they go for that. I don’t see a problem with computer graphics being another possibility. To say that traditional methods of visualizing something are more creative than computer graphics is a bit harsh. You can do a lot of creative things with computer graphics.

C: Like?

T: (laughs) If a writer comes up with a creative vision, being able to fulfill that vision that they can tinker with it rather than saying “Well, this is what’s available, so this is what it’s going to look like.”

C: I’m trying to think of what else we can talk about. We’ve sounded so smart up to this point. With computer graphics, they seem to be overtaking the films now. They seem to be overwhelming the film to the point of what’s real and what’s not. It seems to be redefining what cinema actually is. So it might just become computer cinema. It’s almost an uncomfortable zone of ambiguity. It’s similar to a discussion I’ve just heard where the question was “Is filmed theatre film?” So it becomes, if a film is mostly shot with computer graphics, is it still a film?

T: Are you saying that something like Toy Story isn’t a film? It’s all going towards this idea of traditional things are better because they’re more real and newer things that are created with technology are worse because they’re not “real.” If it looks the same to us, what’s the difference? The other point I wanted to make is doing computer graphics shouldn’t look like computer graphics. For example, one of the films with the most computer graphics is Forrest Gump and that’s not a film you’d think would use a lot of computer graphics. Lord of the Rings, the shots were really memorable. A lot of that film is good because it’s natural and it has this amazing New Zealand environment but all those things were enhanced by computer graphics. If you’re doing it right, it shouldn’t be obvious that it’s been faked.

Your rating: None Average: 3.3 (3 votes)

Comments

tool or crutch?

I think that fancy computer graphics can be a nice touch, but it can't take the place of good writing. That is why I'm not a fan of the superhero genre (or the "lets bring back something that was cool in the 80s and butcher it but still make a lot of money because of the nostalgia factor" genre started by Star Wars). It seems as though sometimes they try to cram in awesome computer generated graphics and long, drawn out fight scenes (sometimes it can go on too long and you're just hoping for someone to kick someone's ass and end it already) in a gimmicky way to try to conceal a thin plot and a lack of likable, semi-realistic characters. Hero is a good example of graphics really enhancing the film.

One other criticism of computer graphics I have is that sometimes they go a little too far. If they have a whole bunch of moving parts and pieces flying everywhere from an explosion it can be hard to tell what is going on. I think Transformers was a little guilty of that (just keep it simple and put a sheet of armour over all those moving parts and it's easier for both of us!).

Computer graphics can be a good tool to enhance a film as long as it is used as a tool and not a crutch.

Clarification

Ok,

so to clarify as I feel a repeat of the media creation of obesity (old article) occuring again.

I am not against the use of computer graphics as an entirety. Wilson makes a good point that yes, computer graphics do help, in cases, to make a film believable such as the complete evacuation of a city.

What bothers me is the complete dependence for some films on computer graphics. I feel that to develop effects without the use of computer graphics is more rewarding and, at the end of the day, that is a personal opinion.

One thing I wasn't too sure

One thing I wasn't too sure of while reading this discussion was whether or not Chelse was for or against practical effects, or for no effects at all; I think that is the intended argument here, practical effects vs. cgi.
To fill out the spectrum, I'm not quite Quentin Tarantino with his pre-HAL adoration of film as a non-digitally infused medium. Yet, I'm definitely not on the side of George Lucas or James Cameron (this one isn't totally fare, but I've yet to see anything from Avatar and what Cameron's "special cameras" actually do, so jury out) and their near near deletion of any human quality in film.
I sit somewhere in the centre of this issue and tend to think that the best way to create a believable reality (if that is the intent) is to have a good combination of practical and computer generated effects. If the filmmaker doesn't use the cg as some sort of creative shortcut there is no reason why the computer should diminish the artistic quality of film.
I agree with C on the "zombies" (I thought they were supposed to be vampires?) in I AM LEGEND, but you also have to realize that cg isn't just character modeling, it can also be environment alteration and creation. Another, slightly more agreeable, aspect of the film in question is the emptying of New York City; this would be a near impossible feat if not for aCGI intervention. Those images of the hub of the world devoid of any human character create some very evocative images.
Some other films which use a good combination are Fincher's FIGHT CLUB, ZODIAC (also altering a city) and most likely the upcoming Brad Pitt ages backwards feature THE CURIOUS CASE OF BENJAMIN BUTTON; Alfonso Cuaron's Children of Men (CG making some of those long shots with no cuts possible, especially the jail town battle); Guillermo del Toro's PAN'S LABYRINTH. I could say Jackson's Ring movies, but they are terrible, needing of better editor film's that in my opinion were more technically impressive than visually impressive and that's where I draw the line. A film shouldn't be known for it's SPECTACTULAR SPECIAL EFFECTS, it should be known as the sum of it's parts. Film is a visual medium and if it needs a little push and shove from the computer crowd to complete it's intended vision than that's AOK with me.

© 2008 the Manitoban | View our privacy policy